v0.14 – Data integrity trudge

Today was tedious. Much of it was spent doing calculations on paper to see if the computer generated numbers are right. As my friend Kyle put it: “a few percentage points off could mean losing millions of dollars”. So it behooves me to put a lot of work into it now. Already, it’s paying dividends. Several subtle logic errors were found that have since been corrected.

2/26/09 v0.14

  • Found subtle inaccuracy in straight and straight flush calculations.
  • reworked high card calculation. It’s actually quite useful as a hand ranking system
  • Removed all the “10000%” typos.  No biggie, just wrote 100′s instead of 1′s as base probability.

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